Apr 26, 2013

Preplay : Blocks that matter



On June 19 2012 the Cube Pack hit the Steam Store front for €8,99.
It included Bit. Trip Runner, Blocks That Matter, Critical Mass, Edge, Q.U.B.E. and Rush.
I was especially interested in Q.U.B.E. after watching a Giant Bomb quick look.
The other games were a nice bonus as I figured most of the games in this pack would be snack sized games that I could play during lunch.


The only game in the pack I had some knowledge about, besides Q.U.B.E. and Bit. Trip Runner, was Blocks that matter (BTM).
Giant bomb recorded a quick look for this game as well and I remember being mildly interested in the game going into the quick look.
By the end of the video I found the gameplay to look rather bland and slow, rendering BTM another game that never set foot on my hard drive.


Blogger user Phoenix commented the following on my postplay of And Yet It Moves in regards to BTM
Blocks That Matter! Yeah!It's much longer and more difficult than AYIM (well, if you're a type-A perfectionist like me...). OLD-SCHOOL hard. You will probably get almost to the end of at least one level only to discover that you needed to have done something different way at the beginning, and have to replay the whole thing.
I loved it.
Even though Phoenix is very enthusiastic about the game, the thing I take away from this is that I can get to the end of a level only to find out I'll have to do the entire level again. In my book that isn't old school hard, that's bad level design.
Don't get me wrong, I don't mind games being difficult, as long as they are fair as well. A prime example of this is Super Meat Boy.
I hope BTM won't force me to grind my way through levels by means of trial and error. If I get to the end of a level and notice that an earlier mistake has made it impossible to complete it, but I could have foreseen this by carefully examining the problem beforehand, then I'm at fault and the game is fair.

Whatever the case may be, I expect BTM to be nothing more or less than mediocre.
There will be some fun parts for sure but over the whole I expect to come out of the game with only 'meh' on my mind.


Apr 23, 2013

Postplay : And Yet It Moves


As soon as I started playing  'And Yet It Moves' (AYIM), it was hard for me to remember why I didn't like it before.
At first glance the game wasn't astonishing but it certainly wasn't bad either. A feeling that stayed true throughout the game.
The basic premise of AYIM is the ability to turn the world around in 90 degree increments.
This allows the player to solve environment puzzles or jump gaps that would be otherwise impossible.
Your goal is to reach a paper portal at the end of each level to advance to the next.
There's no story, so the game's driving force is the increasing amount of puzzle concepts and craziness that AYIM offers.


Although the concept appears simple, the developers successfully squeezed every drop out of it giving the game way more depth than you would expect.
They force you to experiment with momentum, rhythm, physics and objects reacting in their own way to the ever changing orientation of the world.
Towards the end of the game every level is more psychedelic than the last making for an unsuspected setting that allows the game to go even further with it's mechanics.


Another thing that sets the game apart is its unique art style. Everything appears to be made out of paper and cardboard giving the environment a distinctive look. While the game spirals towards insanity the art spirals with it as does the supporting music, making the entire experience coherent.
As much as I appreciate a unique art style I'm still not sure if I like this one, but of course that's entirely subjective and the fact that the art stays consistent throughout the changes the game goes through is impressive on its own.


It took me just over two hours to complete the main story of AYIM landing me on 54% completion.
Other modes include time trial, limited rotation and other variations on the main theme.
Even though the early end of the game came as a surprise to me and I would've played a couple of hours more, these extra modes weren't what I was looking for.
I'd rather spent some more time in new levels, exposing myself to more of the weirdness the people at Broken Rules invented.


So what's my verdict?
If you already own this game but haven't played it, it might be a good idea to give it a go.
It's a perfect game to fill up a slow evening and it takes enough unexpected turns to keep you entertained the whole way through.
If you haven't bought it yet then take in mind the short duration of the game before spending your money. Maybe it's better to wait until another sale comes along that makes the time to cash ratio more favorable than the €8,99 it's going for at the moment.




Apr 18, 2013

Preplay : And Yet It Moves


In 2009 indie developer Broken Rules released And Yet It Moves (AYIM), a 2D puzzle platformer with a twist.
I don't know much about the game except that rotating the world is the main mechanic and that it's next on my list.

I bought this game as part of Humble Bundle 4 in 2011. A bundle that also included Super Meat Boy, vvvvvv, Shankbit.trip runner , Cave Story +, Cogs, Crayon Physics Deluxe, Gratuitous Space Battles, Hammerfight, Jamestown and Nightsky..
I had already played Super Meat Boy and Shank on my Xbox but I liked the idea of being able to play them on my pc as well. Giant Bomb's quicklooks of vvvvvv and bit.trip runner sold those games to me and being able to buy these games and more in a cheap package sealed the deal.

I previously invested 4 minutes in AYIM, which is ridiculously insufficient to pass judgement on a game but that doesn't mean that I didn't though.
I remember having a genuine interest in the game when I installed it but being burned by it after, well, 4 minutes. Something about it just rubbed me the wrong way, something that I hope to overcome during my next 4 hours and 56 minutes with the game, but based on my earlier experience I doubt that I will have a good time.

Apr 17, 2013

Postplay : A Game of Thrones - Genesis


About a week ago I said goodbye to my family and started my journey on The Kingsroad through Westeros. The journey only took me 5 hours but I believe I've seen enough of the scenery to tell you about my travels.



I've been playing 'Game of Thrones - Genesis', a strategy game developed by Cyanide Studio based on the novel series A Song of Ice and Fire.
I wasn't sure what to expect so I jumped in the tutorial before anything else. About an hour later I came out the other end feeling a bit confused but interested in the mechanics of the game.
The first time you play GotG the sheer amount of mechanics and tactics might seem frightening. This feeling is enhanced by the unfamiliar nature of many of those tactics within the strategy genre.
I'm not overly familiar with the strategy genre, so I could be wrong here, but I don't think most strategy games involve marrying noble ladies, hiding bastards  collecting ransom for prisoners or starting riots in towns in order to win the match.
Fans of the novels will certainly recognize many of the mechanics that are part of the game, here are just a few :
  • Mercenaries flee when combat seems lost
  • It helps to ally septs and having the seven on your side
  • You can lose prestige when one of your bastards is discovered
  • Using spies to create false pacts
The military approach is mostly a last resort in GotG, something that I found very refreshing.



With the tutorial out of my way I ventured on and plunged into the campaign mode.
If you are a fan of the novel series here's where you'll find the story content you're looking for.
The story starts with the arrival of Queen Nymeria of the Rhoyne, 700 years before the iron throne is even forged.
You assist her in conquering Dorne but also in marrying Mors Martell.
For those unfamiliar with these names, they are characters that appear in the 'songs' of Westeros, the Song of Ice and Fire equivalent of legends and myths.
You play through the history of Westeros following different historic figures, like Aegon I Targaryen (the Conqueror) or Daeron I Targaryen, ending up with Eddard Stark.
The game is also packed with smaller references to the books such as assassins saying "I'm so sorry" before making a kill, letting you know that they are Sorrowful Men or being witness to the initial destruction of Harrenhal.
If your only reference to the world of Westeros is the TV series though, most of the story won't mean anything to you and without knowing the source material there might not be enough to keep the campaign interesting.


Although the campaign certainly has its fun moments, the gameplay doesn't always shine.
Many of the tactics that you learn in the tutorial aren't available during the first hours, withholding the game to take full advantage of its unique set of tools.
This is needed to ease the player into the mechanics for sure, but many times I was just following orders given by the game, making for a slow-paced grind towards new story content.
I can only assume these limitations disappear after playing a few more hours though, so this would've been fine if it was the campaigns only shortcoming.
Sadly enough, it isn't. The orders you are given by the protagonist at the time are often confusing.
In one instance I was ordered to check up on a town with a spy. When I did though, nothing happened.
Only after trying another town Mors Martell was satisfied, even though he had never specified what town he suspected of treason.
These types of confusing situations lead to having a harder time to get to grips with the games basic mechanics even with the gameplay  limitations in place.
It took me about three hours before I started feeling confident about my actions and every now and then stuff like this made me doubt if I had missed something.

But it was neither the gameplay limitations that drove me away from the campaign nor the confusing commands of my leader, it was a game breaking bug that halted my journey through the history of Westeros.
At one point during an already boring escort mission all AI stopped working. I could see enemy units standing in place while I swooped in one my dragon (yes, there are dragons) and burned their cities to the ground.
This swooping and burning was the only thing I was able to do because both food and money income had halted as well, leaving me totally resource-less.
After several minutes of swooping, burning, going back to the Red Keep, resting, swooping and burning again all towns were defeated but the victory conditions didn't trigger and I was forced to start the mission over.
With only 1 more hour left to hit my 5 hour goal I decided to leave the campaign behind and try one of the house vs house games.



House vs house is were all the little parts of the gameplay come together to form an interesting strategy experience.
Even though I only played one game against an easy AI it was clear that this mode is where most of the fun is to be had.
I was finally free to experiment with all of the systems the game has to offer and I could see that with some practice and experience many different approaches would be possible to try and overcome your opponents.

As far as the multiplayer goes, it might be fun, but only if you have some friends that own the game as well.
I tried joining a match, only to find out that not a single person was playing the game online.
So if you don't bring your own party, you're going to have a bad time in the GotG multiplayer lobby.


So to round things up.
Game of Thrones - Genesis surely has its strong points.
The campaign offers some nice inside into the history of Westeros giving the fans of the fiction something to enjoy.
The house vs house games give fans of strategy games a refreshing set of rules and can provide for many hours of scheming, marrying or straight up killing for glory.
The pity though is that none of the modes seem to succeed in combining these two elements into a solid experience everyone can enjoy.
If you own the game and you have an affection for the books or for strategy games by all means give it a go.
But if you don't, I wouldn't bother buying the game because there are way better things to spend €24,99 on.



Apr 12, 2013

Preplay : A Game of Thrones - Genesis

Ever since my wife and I started watching the HBO series 'Game of Thrones' I have been hooked on the universe George RR. Martin created.
Following the lives of Queen Cersei, Daenerys Targaryen, the Hound, Hodor and many other fictional characters, Game of Thrones caught my interest in a way not many other franchises have been able to.
Needless to say, when season two of the show came to an end and the long wait for season three began I was hungry for more content.


I knew the series was based on the novel series 'a song of ice and fire' so I put these on my new year's wishlist.
Different people got me different books in the series and I was all set to go.
In a matter of weeks I made my way through books one and two and dived head first into new content.
Around this time I noticed a steam sale for two Game of Thrones games. One was simply called 'Game of Thrones' the other 'A Game of Thrones - Genesis' (later refered to as agot-g).
It is the latter I will discuss today.


I remember doing a quick google search when buying the games to find out if they were any good.
The reviews I found for agot-g were mostly mediocre to negative resulting in a metacritic score of 53.
Being a guy that
this didn't stop me from spending my money though.
It did however stop me from ever installing the game.

I don't know for sure what part of the story agot-g covers but going from the artwork I suspect it isn't tied in with the television series. I'm not sure if it features main characters from the books or if you play from a perspective along the lines of the main story.
Either way, based on the reviews I found and earlier experiences I had with book or television show adaptations to video games, I can only assume winter is coming and that's not a good thing.


Apr 10, 2013

Full steam ahead : intro


These are exciting times for gamers!
After last year's release of the Wii U the announcement of the Playstation 4 really announced the end of a console generation.

Last time this happened I was about 17 years old, which meant I had several years of saving in front of me until I would be able to buy the console I preferred.
This gave me time to get through a backlog of fantastic games that came out for the systems I already owned but hadn't played yet.
A big benefit to this was that the console I wanted to buy kept getting cheaper while I was saving up and in addition most games I bought were classics that had seen significant price cuts over the years.
I have decided that I will take a similar approach this time and wait a couple of years before buying one of the new consoles.
This time around not out of necessity but there are still plenty of games I want to play that I never came around to during this console cycle. I also have a decent gaming PC that will be able to play recent games for at least 3 more years.
So I can wait until the prices drop and the system exclusives have piled up enough to justify the purchase of my next gen console.

This generation has brought something special to the table though... STEAM SALES.
Many of us have spent money on games that never even found their way to our hard drives. My steam list counts 159 games of which 120 have never been played beyond the 5 hour mark and a staggering 53 have never even been installed!



I decided that enough is enough.
I've spent too many well earned euros on nothing more than a name in a list.
This has to change so I decided to play every game in my library that hasn't hit the 5 hour mark until :

  • the 5 hour mark has been hit
  • the game has been completed before I hit the 5 hour mark (main quest)
  • I'm loving the game and have played longer than the 5 hour mark

When I'm done with a game I will write up my thoughts on it and post them here.
For each game I will try to list :

  • Why I initially decided to buy the game (if I still remember)
  • What my expectations were before I started playing
  • What the game is
  • How my experience compared to my expectation
  • Whether or not I recommend installing the game should it be in your own backlog (or if it's really good maybe even advise you to buy it)

I'm also planning on (but can't promise I'll get around to this) :

  • A video compilation of screen captures and commentaries while playing the game
  • A video version of the blogpost you'll find here
  • An introduction video for each game

I really hope I'll keep this up, I guess it will depend on my first couple of experiences and whether or not I'll get some response/feedback on these posts.
Here goes nothing, first game on the list :
A Game of Thrones - Genesis


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